
LEVEL
DESIGNER
QUEST
DESIGNER
SYSTEM
DESIGNER
(Scroll)

LEVEL
DESIGNER
QUEST
DESIGNER
SYSTEM
DESIGNER
(Scroll)

LEVEL
DESIGNER
QUEST
DESIGNER
SYSTEM
DESIGNER
(Scroll)
Currently working on
SUNNY LAB
I joined Sunny in 2023 as an Level Designer intern to work on The Witch's Bakery. The team appreciated my work and my qualities, and I was able to take on more responsibilities.
Responsabilities
Levels : Created 12 exploration levels from paper to integration
Quests : Scripted main and side quests
Systems : Designed key RPG systems
Design : Worked closely with the creative directors to design the Heart Palaces
Currently working on
SUNNY LAB
I joined Sunny in 2023 as an Level Designer intern to work on The Witch's Bakery. The team appreciated my work and my qualities, and I was able to take on more responsibilities.
Responsabilities
Levels : Created 12 exploration levels from paper to integration
Quests : Scripted main and side quests
Systems : Designed key RPG systems
Design : Worked closely with the creative directors to design the Heart Palaces
PREVIOUS Work
About Me

3D Blocking
Quest Scripting
Playtests and iterations
System Design
Visual Scripting
UX / UI
My background is quite atypical: I first studied at a theater school, where I wrote and performed a play ; Later, I joined the Paris Fire Brigade ; I worked as an assistant manager in a restaurant, leading a small team. These experiences taught me autonomy, a strong sense of responsibilities, and the importance of teamwork.
During my theater studies, I discovered my passion for creating stories and worlds which led me to game design.
My first experience in the video game industry was QA tester for Symphonia, where I not only reported bugs but also provided design feedback and suggestions for improvement. I also had the opportunity to work on some level design tasks. This first experience outside of a student project made me realize the importance of level design.
Finally, I joined Sunny Lab as a Level Design intern, where I quickly took on more important responsibilities : designing RPG systems, scripting quests using a custom in-engine tool, developing the narratives means and working closely with the creative director to develop the Heart Palaces, special adventure levels central to the game's experience.
About Me

3D Blocking
Quest Scripting
Playtests and iterations
System Design
Visual Scripting
UX / UI
My background is quite atypical: I first studied at a theater school, where I wrote and performed a play ; Later, I joined the Paris Fire Brigade ; I worked as an assistant manager in a restaurant, leading a small team. These experiences taught me autonomy, a strong sense of responsibilities, and the importance of teamwork.
During my theater studies, I discovered my passion for creating stories and worlds which led me to game design.
My first experience in the video game industry was QA tester for Symphonia, where I not only reported bugs but also provided design feedback and suggestions for improvement. I also had the opportunity to work on some level design tasks. This first experience outside of a student project made me realize the importance of level design.
Finally, I joined Sunny Lab as a Level Design intern, where I quickly took on more important responsibilities : designing RPG systems, scripting quests using a custom in-engine tool, developing the narratives means and working closely with the creative director to develop the Heart Palaces, special adventure levels central to the game's experience.


