
Live a magical life as
a witch-baker in Paris!
THE WITCH'S BAKERY
Genre
Adventure RPG
Platform
PC + Consoles
Engine
Unity 3D
Role
Game & Level Designer
Time
Since nov. 2023
Team
12 people
The Witch's Bakery is a 2D Adventure RPG where you live a magical life as a witch-baker in Paris! Manage your store, visit iconic streets and heal people's heart with your croissants.
QUEST SCRIPTING
The Witch's Bakery has 4 chapters telling the stories of 4 characters.
Structure the scripting of chapters by dividing them into main quests, objectives and hidden steps.
Script the various events and scenes according to the screenplay using an internally developed tool.
Creation and management of fake saves for QA.
Follow up and bug fixing.
HEART PALACE
The Heart Palaces are special adventure levels. Each chapter has a heart palace with 3 layers. Their creation involved establishing intentions, new structure and features that support the narrative purpose.
Proof of concept of an adventure level.
Design of multiples puzzles.
Creation of boss fights.
LEVEL DESIGN
The Witch's Bakery has 13 différent Paris levels that unlock across progression with points of interest.
Analysis of Paris neighborhoods and streets to identify atmospheres and landmarks.
Paper Design and documentation for concept artists and environment artists.
3D blocking, camera adjustment, and management of life ( pedestrians, cars, pigeons) in maps.
EXPLORATION SYSTEM
The exploration systems allows players to navigate the world after the management phase.
Benchmark of similar systems in other games with positive points, negative points, and concluded best practices.
Design of an Activity and Shops systems with the possibility of inviting side characters, rewards (skills, energy, relationship points) and cost (money and energy)
Balancing of shop items, activities, rewards, and costs.
TIME MANAGEMENT SYSTEM
The time management system manages the entire game. From each gameplay phase to the every day (in-game) possibilities.
Benchmark of similar systems in other games with positive points, negative points, and concluded best practices.
Design of the energy feature with different states, bonuses, and limitations.
Balancing of the energy feature so that it is not too retributive but serves the narrative purpose.











